In turn, the four architectures help us to learn by various experiences (Wertenbroch & Nabeth, 2000):
Thus, when we combine the two concepts of Design Architecture with Means of Learning we get the following Design Matrix:
Development
There are two main methods for presenting the instructional content to learners (Merrienboer, 1997):
In addition, there are two main approaches for helping the learners to learn:
Examples are representations of real life, such as case studies, models, scenarios, etc. While general information are principles, concepts, relationships between pieces of information, etc.
Which of course leads to four basic instructional strategies:
- Deductive-inquisitory: present general information and have the learners find and produce examples
- Deductive-expository: present general information and then present some examples
- Inductive-inquisitory: present examples and then have the learners abstract the general information
- Inductive-expository: present examples and then present the general information
Normally, the best method for building deep knowledge structures (having the most viscosity) is the inductive-inquisitory strategy. However, it is normally the most time-consuming (lacking in velocity). This is why training developers often become experts in the subject matter -- while creating the concepts, principles, procedures, etc. for the training program, they produce within themselves deep knowledge structures; while in turn, the users of these training design products only produce surface knowledge.
The deductive-inquisitory is also quite good but requires a bit more work as the designer normally has to ensure the learners have both the basic knowledge and general information to support the deductive aspect of it.
The chart below lists a few examples:
References
Clark, R. (2002). The new ISD: Applying cognitive strategies to instructional design. Performance Improvement, v. 41, n. 7. pp.8-14.
Dewey, J. (1933). How We Think: A Restatement of the Relation of Reflective Thinking to the Educative Process. Boston: D.C. Heath.
Merrienboer, Jeroen (1997). Training Complex Cognitive Skills: A Four-Component Instructional Design Model for Technical Training. Englewood Cliffs, New Jersey: Educational Technology Publications.
Rossett, Allison & Sheldon, Kendra (2001). Beyond the Podium: Delivering Training and Performance to a Digital World. San Francisco: Jossey-Bass/Pfeiffer, p. 67.
Wertenbroch, Anna & Nabeth, Thierry (2000). Advanced Learning Approaches & Technologies: The CALT Perspective. The Center for Advanced Learning Technologies: http://www.insead.fr/CALT/Publication/CALTReport/calt-perspective.pdf