Jonathan Courney's Resume Site


Qualities of Success:

   "There are not more than five primary colours; blue, yellow, red, white, and black, yet in combination they produce more hues than can ever been seen."
   - Sun Tzu, "The Art of War"

Code Samples

Class Listing

Resume

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Yenruoc @ Yahoo.com


   Welcome to my resume site. This site contains many samples of my work over the years, ranging from professional software to a wide variety of game mods and levels.

   Initially, I completed an AA in C++ and Windows programming, and a certification in SQL and web interfaces. Since then I've worked in depth with Windows API calls and Direct X programming, on variety of independant projects. My background in testing proves very useful to me as a programmer, as I can frequently plan code from both the initial design perspective, and the future test case resolution perspective.

   I helped ship 3 games as a Professional tester: Perfect Dark Zero for XBox 360, Ken Griffey JR baseball and Cruisin' World for N64. On PDZ, I lead a team of 8 testers working on multiplayer, AI, and even helped on the creation of the Prima Guide. Also, NIIT international contracted me to outline and author a textbook on Video Game Debugging; in which I covered all aspects of testing from code level testing to organizing an overall test plan.

   Independantly, I design and program independant games for my company: EGIT Laboratories. Demos of these games have been presented to a number of distribution companies, and I continue to actively pursue distribution channels. Several sample demos are available for download.

   Currently I work as a network technician monitoring and maintaining ATM transport across Alcatel multi-switching platforms and Cisco routers.

   For my hobbies, I enjoy working on a wide variety of game projects in my free time. I constantly look for new ways to mod games I play, frequently with great success. My most successful mod: Advanced Weapons for Doom 3, has easily around 15,000 downloads across many sites and has even been translated into russian.

   Level design also presents many intriguing possiblities, and I have designed a number of levels for several different games. In my samples page I have many samples of levels I've worked on.

   In all my projects and positions, I like approaching each task with a enthusiasm, forethought, and determination. I always look for something new to learn in everything I do. This positive attitude makes all my projects enjoyable for myself and everyone I work with.

- Jonathan Courney